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Yep! Sometimes you want a word to sound just right, and that’s where TTS prompts come in. With Eleven Labs V3 models and Google Gemini 3.1, you can also use tags—basically instructions in brackets—to guide the AI. You can emphasize words with CAPITALS or add pauses using ….
The TTS prompt window lets you experiment without changing the actual script line. To add one, simply edit a line and choose Add AI TTS Prompt, or add it when creating a new line. Gemini voices can also handle text prompts to set the overall tone and style. Write the prompt before the text and separate it with a colon:
Session rates vary depending on the game title’s budget. They come in three sizes:
Micro (game budget <0.5M EUR) €262/hour + game title buyout €262 (once per actor per game)
Indie (game budget 0.5-5M EUR) €300/hour + game title buyout €300 (once per actor per game)
AAA (game budget >5M EUR) €450/hour + game title buyout €450 (once per actor per game)
Our "starter" plan is free to use. Simply sign-up and you'll be granted the "starter" plan.
Yes.
You can contact us at info@speechless.games
Speechless works well with all web browsers, but we recommend using Chrome.
Yes, if you have admin access you can kick any collaborators and also revoke invites that have been sent.
Data is sent encrypted (from your browser to our server) over TLS (transport layer security). The database is encrypted with AES256 (advanced encryption standard). Our servers are hosted on Google Cloud Platform.
Yes, with our custom plan you can choose to activate 2-factor authorization.
Yes, you can track all changes that are made within Speechless. Both script and audio.
You will receive an email with a link. Follow the instructions and you will be added to the project.
Yes, based on your subscription plan you will be granted a number of seats. Please check our pricing apge for more info.
Send an email to info@speechless.games and we'll cancel your subscription to not renew.
You can create as many projects as you would like under each of your game titles.
When you've registered on the platform, you can create new game projects by selecting the top left menu and selecting "+ new game".
All text-to-speech (TTS) generated on the platform can be used freely by users, both during the pre-production stage and for released titles.
Scenes from the game including voices produced in Speechless can always be used free of charge also in trailers and paid advertising. However. you can not record any content specifically to be used for paid advertising outside the game for the equity rates we use. That will be a separate recording session with a usage cost depending on how it will be used.
To create your own ElevenLabs voices, use Professional Voice Clones, or work with custom ElevenLabs voices, you will need a private ElevenLabs account (Pro tier or higher for PCM 44.1 kHz audio. Lower tiers will use lower sample rates).
Your ElevenLabs account can be connected to Speechless using our Private Account Integration feature.
Speechless natively supports ElevenLabs V2 and V3 standard voices, as well as quick cloning directly within the platform. However, the quick cloning feature is currently paused by ElevenLabs, and we do not know if or when it will return.
Note that the integrated V3 voices are only the new ones that have in perpetuity rights that guarantee availability for a long time.
In addition, the integrated Google AI Gemini voices can be customised through prompting for specific characters.
We support import of scripts via Excel, CSV and Google Sheets.
Speechless supports projects with several million lines and audio files. Track lines between languages easily and generate TTS in bulk with a click of a button.
Still got questions?
Reach out
info@speechless.games