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20 Mar 2023 · Raoul Hamilton

Learn more about how to work with content in Speechless. We invite all new users to take a look at our comprehensive tutorial on Youtube.

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20 Mar 2023 · Raoul Hamilton

We're thrilled to have you on board. Now that you've signed up, let's dive into what's next.

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15 Dec 2022 · Raoul Hamilton

Welcome to a walkthrough of the Speechless platform. In this video we'll take a look at how to import your scripts to the platform and work with different aspects of the platform. Sign up to the Closed Beta here: https://speechless.games/

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7 Dec 2022 · Viktor Tohver Stridh

Entering business details is either a new, daunting experience or something you've done uncountable times before. In either case, a short run through won't hurt.

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5 Dec 2022 · Viktor Tohver Stridh

Your voice will not be used in any way outside the game title. The Artist's Terms and Conditions prohibit this. However, AI technology might be used within the game for several features and your voice might be manipulated by algorithms for voice morphing. That's part of game engines and sound design…

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5 Dec 2022 · Peo Drangert

Acting for video games has more to do with the film industry than voice-over for commercials or explainers. Therefore there are some special things to think of when choosing your microphone as a voice actor. And as usual, no matter how good your microphone is, bad acoustics can ruin the recording. I…

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5 Dec 2022 · Viktor Tohver Stridh

Speechless is a Business to Business platform offering several tools for game developers and facilitates bringing voice talents and developers together.

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5 Dec 2022 · Viktor Tohver Stridh

If you’ve got a great home studio, microphone, and previous experience as a voice talent with some acting chops, you’re a great fit for our platform.

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5 Dec 2022 · Viktor Tohver Stridh

Scenes from the game including voices produced in Speechless can always be used free of charge also in trailers and paid advertising. However. you can not record any content specifically to be used for paid advertising outside the game for the equity rates we use. That will be a separate recording s…

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